Specifically I’m thinking of the original “Deus Ex,” which is set in 2052, 23 years after “Mankind Divided.” If you remember that game well, you’d probably come to the same reflexive conclusion about Janus that I did: that he’s not a person, but rather an artificial intelligence. His identity is not revealed in “Mankind Divide” or any of the other materials in which he appears - which includes two tie-in novels, a downloadable content story for the last main “Deus Ex” game, “Human Revolution” and the mobile game “Deus Ex: The Fall.” But if we wanted to make a guess as to what Janus’ deal is, we certainly could do so based on previous “Deus Ex” games, which were set after “Mankind Divided.”Īlso Read: 'Deus Ex: Mankind Divided': Everything You Need To Know Before Playing (Photos) Jensen speaks to him directly on one occasion, but it’s through a video screen and we aren’t shown his real face. Nobody knows who Janus is or where he’s from, or has really any identifying info about him. The Illuminati express concerns about him, and he’s actually protagonist Adam Jensen’s boss at the hacktivist organization known as the Juggernaut Collective.Ĭollective member Alex Vega describes him at length - he’s regularly able to dig up info that no one else can, and he’s extremely reclusive. Throughout “Deus Ex: Mankind Divide” you’ll hear mentions of a secretive figure named Janus a whole bunch of times. Game Writers: Kasper Hartman, Rees Savidis, Taras Stasiuk, Mark Cecere, Craig Towsley, James Swallow, Jeffrey CampbellĪdditional Game Writers: Andrew Farrar, Benjamin Schroder, Daniel Dick, Erik Marcisak, Leanne C.(Some spoilers for “Deus Ex: Mankind Divided” and all other main “Deus Ex” games are contained in this post.) Interactive Object Modelers: Claude-André Sepulveda, Frédéric Ferland Dorval, Gabriel Barbe, Jonathan Coupet, Vincent ThébergeĮxecutive Narrative Director: Mary DeMarle Lead Interactive Objects: Philippe Desrosiers Lighting Artists: Audrey Flamand-Lapointe, Erwan Fagard, Luis Martins Group Lead Lighting Artist: Louis-Vincent Roy Level Designers: Clémence Mouille Maurer, Gabriel Faucher, Jacques-Patrick Audain, Jean-François Meiffren, Julien Hantz, Louis-Étienne Rivet, Peter Szczygiel, Steven Ciciola, Sylvain Douce, Yoann SaquetĪdditional Level Design Support: Alexandre Bleau, William Dziambor Level Artists: Alexandre Boucher, Ange Sarric, Benjamin Ayotte, David Chan, Dominique Barbe, Emi Takeshita, Marc-Antoine Hamelin, Maxime Chassé, Michel Lanoie, Philippe Gagné, Ricardo Meixueiro-Trejo, Simon Therrien, Simon-Pierre Cloutier, Stéphane Larouche, Thomas Rodrigue, Vincent Joyal Cohen-Smith, Sébastien Blouin, Stephane BonettiĪdditional Gameplay Animation: Cristinel Bostan, Filipe Graça, Guillermo Dupinet, Jean-François Méthot, Karmen Bostanne, Jonathan Rigg Moore, Nicolas Fourcroy, Percy Pinto, Sam K. Gameplay Animators: Alexis St-Laurent, John Capaldo, John Geiger, Mikael Lacroix, Michael J. Group Lead Animators: Aline Schleger, Kirk S. Technical Game Designer: Pierre-Francis Lafleur Game Designers: Antoine Thisdale, François Lapikas, Pat Butler, Robert Rabin Lead Character Artists: Laura Gallagher, Sébastien LegrainĬharacter Artists: Jacque Choi, Evgeniy Fokin, Frédéric D'Aoust, Guillaume Tiberghien, Marc-Olivier PlouffeĪdditional Character Artists: Nadia El Mokhtari, Steven Shmuely Sound Designers: Kevin Dion, Mike Baugh, Paul Williams Lead Sound Designer: Jean-Sebastien Leblanc Director of Photography: Dominique DemersĬoncept Artists: Bruno Gauthier-Leblanc, Frédéric Bennett, Hervé Groussin, Martin Sabran, Mathieu Latour-Duhaime, Michel Chassagne, Nicolas Lizotte, Yun LingĪdditional Art: Alp Allen Altiner, Gabriel Gobeil Van De Walle, Nicolas FrancoeurĮxecutive Audio Director: Steve Szczepkowski
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